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 Ultimate Jail Break Manager

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Dsong90
五级清风
五级清风
Dsong90


帖子数 : 81
积分 : 46295
威望 : 3
注册日期 : 2012-04-12
年龄 : 26
地点 : Sarawak

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PostSubject: Ultimate Jail Break Manager   Ultimate Jail Break Manager Icon_minitimeSat Apr 14, 2012 9:26 pm

Ultimate Jail Break Manager
This is a new Jail Break / Jail Mod manager.

Well, originally it was jbextreme by Joropito, but
It was totally modified, so I think I deserve to call this plugin a little bit mine

So, I do not have changelogs, bugfix logs, because I modified it so much.





Features:
- Usual Day
- Free Day with normal timelimit
- Game Days: Zombie Day, Hide'n'Seek Day, Alien Days
- Football Manager, Box, etc.
- Last req: 16000$, Gun Duels, Box Duel, RPG Duel, m249 Duel, etc.
- Hud: T can see their color, Freedayers List, Wanted List; Controlled by cvars
- T shop: FlashNade, SmokeNade, HeNade, Crowbar, Personal Freeday, Shield, Flashlight; controlled by a cvar;
- CT shop: Deagle, FlashNade, SmokeNade, 150 HP, NVG, Flashlight
- CrowBar drop
- Simon Menu
- Admin Menu: Block Team Menu; Block Weapons touch; Ban Player from playing CT;
- Teams Manager
- Modified Voice Control (Simon or admins can turn on voice to a prisoner)
- Auto Help / Rules motd
- Hud messages with rules and agreement menu for guard players
- A lot of bugfixes. And new bugs because of new features I think

Ultimate Jail Break Manager 34338711
Ultimate Jail Break Manager Bazooka.th
Ultimate Jail Break Manager Ballrr.th
Ultimate Jail Break Manager Zmday.th

CVARS
jb_glowmodels "0"
//Glowing player models, inherited from jbextreme

jb_simonsteps "1"
//Simon footsteps, inherited from jbextreme

jb_crowbarmultiplier "25.0"
//crowbar hit multiplier

jb_boxmax "6"
// maximum amount of prisoners to start box

gp_RetryTime = register_cvar("jb_retrytime", "10.0")

jb_autolastrequest "1"
//Show last request menu automatically

jb_lastrequest "1"
//last request menu enabled


jb_motd "0"
//Block Motd

jb_talkmode "2"
// 0-alltak / 1-tt tean talk / 2-tt no talk, voice to t can be turned via menu

jb_blockvoice "0"
// 0-dont block / 1-block voicerecord / 2-block voicerecord except simon

b_buttonshoot "1"
// if 1 buttons are activated via shot

jb_nogamerounds "10"
//rounds without global game like alien or zombie day

jb_tshop "abcdefg"
//crowbar; flashbang; smoke; hegrenade; shield;freeday;flashlight;

jb_ctshop "abcdef"
//deagle;flashbang;smokegren; 150hp; nightvision; flashlight;

jb_games "abcdef"
// alien inv; zmday;hns;alien;box;football;

jb_bindkey "v" //the key to bind, in simon menu, 2nd page.

jb_autohelp "2"
// 0 do not show help on join; 1 auto show to all; auto show to non admins

jb_fdlen "120.0"
// freeday length (seconds) 0.0 to unlimited

jb_hpmultiplier "200"
// Alien = jb_hpmultiplier * players count

jb_hud_showcolor "1"
//show prisoners color on hud

jb_hud_showfd "1"
//show freeday players on hud

jb_hud_show_wanted "1"
//show wanted players on hud

jb_game_effects "2"

// effects in zm day; 0 no effects ; 1 - dark; 2 fog;

jb_teamratio "3"
//prisoners per guard

jb_maxct "6"
// max ct amount

jb_autojoin "1"
//autojoin T team

F.A.Q.

How ball is been handled?
When player, with pressed +use touch ball, he becomes his owner-> ball will be kicked on -use and it depence on users aim.

if there is no coordinates for football objects on current map, can I use a ball anyway?
Yes, you can create a ball via simon menu, it will appear near simon.

How to install this plugin?
As usual other mods, just download .amxx'es, place them in amx plugins dir;
then add to your plugins.ini

UJBM_main.amxx
UJBM_admin.amxx
UJBM_teammanager.amxx
UJBM_football.amxx

so then extract resources, and setup plugin cvars.

How can I modify help motd?
Just edit jb_help.txt in your servers cstrike directory.

Why can't a non admin simon turn on a game?
There is a restriction of often game rounds. See jb_nogamerounds cvar.

How can I help you?
Well, first of all, I need somebody to help me with creating "football object coordinates" for different maps, because I think it's boring, and I've did it only for 3 maps.
Also you can write some debug info in this thread.

I'm a developer! I want use your plugins as a base of my new one
so, it's okay, you can use this plugin native functions, see ujbm.inc.



example plugin:

#include
#include
#include

#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "R_O_O_T"


public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("say /test", "test")
// Add your code here...
}


public test(id)
{
new name[33]
get_user_name(get_simon(),name,32)
new fd[7],wanted[7];

if (get_fd(id)) fd = "true"; else fd = "false"
if (get_wanted(id)) wanted = "true"; else wanted = "false";

new name2[33]
get_user_name(get_last(),name2,32)

client_print(id,print_chat,"simon:%s; mode:%i; fd:%s",name,get_gamemode(),fd)
client_print(id,print_chat,"wanted:%s;last:%s ",wanted,name2)
}






Copyright Notice:
Well ok:
I used Joropito's jbextreme plugin as a base of my one, so it uses his models, sounds, and a big part of his source code too.
Also I've included models from old biohazard & alien mod, they belong to theis authors.
Also I've used ball from soccerjam (but I've modified it a little), and some soccejam sourcecode too.
If I forgot somebody's copyright - no problem, just pm me.




ps. This is my first project for amxx, so be patient, if something is wrong. I've started developing as a small tuning of Joropito's plugin, but later it became more mass character. So if there are any mistakes, just write it in this thread.
pss. Anyway I hope you like this stuff.
psss. Sorry for my mistakes if I have ones, I'm not a native speaker.
pssss. For moderators: I'm attaching zip archive, cause it's much easier for users, if you are not sure that my amxx are safe, you can recompile it, and reattach.
Attachments
Ultimate Jail Break Manager Attachmentresources_jb.zip
You don't have permission to download attachments.
(2.6 Mb) Downloaded 2 times
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Dsong90
五级清风
五级清风
Dsong90


帖子数 : 81
积分 : 46295
威望 : 3
注册日期 : 2012-04-12
年龄 : 26
地点 : Sarawak

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PostSubject: Re: Ultimate Jail Break Manager   Ultimate Jail Break Manager Icon_minitimeSat Apr 14, 2012 9:27 pm

How to compile a sma file
Check This Out : http://forums.alliedmods.net/showthread.php?t=31506
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